Showing posts with label Wildstar. Show all posts
Showing posts with label Wildstar. Show all posts

Tuesday, July 29, 2014

How to get cheap Wildstar gold

Wildstar Gold is the main currency to purchase items and upgrade equipment in the Wildstar. While it is still possible to make it through the online world without gold, you are ultimately going to find it is rather difficult to do so, especially as your armor and weapons are no match for the enemies you face. This is Why Gold Is Important In Wildstar. So how to get cheap Wildstar gold, there are the following several methods:


The first way you can obtain gold in Wildstar is by simply earning gold. You are going to obtain gold through quests you complete, leveling up and scavenging items throughout the game. Granted, this only gives you a small amount of gold and it might take a bit longer to purchase that battle axe you’ve had your eye on for some time, but it is the least expensive way to go about earning gold. It is also possible to pick up items that you simply do not need, such as that second broad sword or spells you have far too many of. With these items, you can sell to venders throughout the game for gold. That is why it is so important to pick up everything you can, especially towards the beginning of the game. When just starting off, even if the item is not worth very much (such as a plate, silverware or other material, you need to just pick it up and sell it off to the nearest vendor to at least start building your gold stockpile).

As you become more advanced in the game, you are able to craft together weapons that other individuals are going to want. When you have done so, you are able to sell the weapon, spells and other material to individuals in the online game. Here, you can make a good amount of gold. You do have to level up to be advanced enough in order to craft a desirable weapon, but once you have, the gold should start flowing in.

If you are willing to buy gold, you have an option. There are dozens of out-of-game marketplaces offerings that sell Wildstar gold in exchange for actual money such as Wildstarmall.com and Fondgold.com. These can end up costing you hundreds of dollars (if not more), but if you don’t mind shelling out the cash, this is a good way to quickly expand your gold stockpile.

Saturday, July 12, 2014

How to buy Wildstar gold at Affordable Prices

Wildstar is a roleplaying game that has been rising impressively in the gaming market. It has been developed by NCsoft Online Studios. It is a massively multiplayer platform that induces cloud computing to bring together a number of different players from all over the world. They then form teams and work together towards specific goals that have been laid out for the gamers. It is the very first open-ended multiplayer franchise or installment that is a part of the Wildstar video game (available for gaming consoles).


Wildstar gold, as frequent gamers will know, is the lifeline of the entire game. It is the main currency in the game and all purchases are done through this medium. There are, however, three main functions of the gold in the game; it allows players to quest, play in the market and craft. Through these methods, players are able to buy more gold. Nevertheless, most players know that the endeavors they have to go through in order to gain gold in the game are long and tedious jobs. Failure is common in the games and many times, efforts to get hands on the currency fail drastically. As a result, players are left with very few reserves of personal gold.

However, the easiest solution to this problem is to simply buy Wildstar gold online through Wildstarmall. The website sells Wildstar gold at unheard of prices. They have very cheap rates and offer plenty of gold stocks in very few dollars. The website has been designed by passionate gamers themselves who understand what it is like to get stuck at a particular stage due to lack of funds. They know the frustration and boredom that comes with it. Therefore, they have decided to not let fellow players suffer from the same fate and have made Wildstar gold available at their website at very affordable rates.

Wildstarmall.com has a guarantee cheap price, safe to your account, high speed delivery and 100% Satisfied Customer Service.

Tuesday, June 24, 2014

Where is the best site to buy cheap wildstar gold avoiding banned?

Gold is the main currency in Wildstar. It will be used for a variety of items including everything from skill resets and profession good to mounts, vendor equipment and trading goods with other players. You need find a reputable place to buy cheap Wildstar gold.


The gold can be purchased from safe of websites, but you need to make sure you buy from a site with a good reputation such as Fondgold.com. Price from a reputable site is usually higher than the normal site. However, you will be confident that you will get what you pay for.  Otherwise you may lose money for free.

As more and more of your friends begin to play Wildstar, you will be in constant competition with them. If you don’t learn where to buy the online gold, they are soon going to have more weapons and more tricks up their sleeve to defeat you. You can prevent this from happening by being one step ahead of them. Get the gold you need to be able to prepare yourself and defend yourself.

Saturday, June 14, 2014

Best site to buy cheapest wildstar gold with fast delivery at fondgold.com

All video game enthusiasts who are looking for a safe online site for a secure transaction of Wildstar gold will find Fondgold.com as the best place for buying the hand-made Wildstar Gold. The site offers a safe payment process and the personal information of the buyers is never disclosed to a third-party. The site has been endeavoring to provide the best price for the WS gold and other stuff that players can order from them sitting comfortably at home.


The dedicated team of Fondgold.com is working in light of their mission as they can deliver the Wildstar Gold to its valued customers speedily. the supplying team of Fondgold.com is to begin farming Wildstar Gold right away. After releasing Wildstar, the gamers can avail the sufficient stock of the in-game currency of Wildstar at this prestigious online virtual currency seller, Fondgold.com. The consumers can also find the online customer service agents at Fondgold.com for twenty four hours a day, seven days a week and three hundred and sixty-five days a year. The online chatting agents of Fondgold.com are always ready to provide best consultation on any aspects of Wildstar.

The site offers a simple process of placing an order and anyone can complete the process without any hassles. Once an order is confirmed, one can receive the ordered cheap Wildstar gold within 15 minutes of time. They deliver it as quickly as possible so that a player can keep continue with the game without any interruption.

Monday, June 9, 2014

Enjoy Cheap WildStar Gold Instant Delivery - Fondgold.com

Where to buy Cheap WildStar gold at instant delivery? It is really a question to most WildStar players, because there are thousands of WildStar gold online store selling WS gold now. So it is really difficult for WildStar players to make a choice. If you are still looking for a trusted WS gold online shop to buy cheap WildStar gold from, if you are wondering where best WS gold online shop is, you can buying WildStar gold from our website as a try.


24/7 service to help you all the time
You are not required to worry about the time difference between different zones and areas as our service is 24 hours and seven days for you all the time. No matter it is deep light or early morning, as long as you need to buy WildStar gold, come to us without hesitation. Our customer service would be there for you always. Use live chat if you encounter any trouble or need guides.

Full Stock to ensure instant delivery
You don't like waiting, and we do not wish to keep you waiting as well. We hope you are happy receiving the gold just like when you come to us with expectations and hopes. We ensure full stock always to assure the instant delivery. If you get WS gold in just minutes, you do not need to be surprised as we are just so efficient. If your delivery is delayed for a certain reason, do not hesitate to get in touch with us, we would figure out the problem with our order immediately.

Tuesday, June 3, 2014

Do you want to become rich and powerful people in Wildstar

In WildStar, however, aside from the occasional pneumonia-related real-life tragedy, every character begins on equal footing. Sure, we may not have played the exact same tutorial, and we may have had varying amounts of external aid (such as wildstar wiki) available, but we all first ventured into Lumbridge with our pockets nearly empty. No trust funds, no wealthy estate to inherit, no rich uncles to send us wads of cash in the mail every Christmas--just a handful of coins, a few basic tools, and our wits. Compared with reality, the playing field in Gielinor is level enough to make Guthix himself break into a violent fit of balance-induced hiccups, which, incidentally, would explain a lot of the crazy stuff in this game.


Why is it then that, after a few months, some of us will adorn ourselves in skillcapes and godswords while spamming our "Headbang" emote on top of a massive pile of Wild Star Credits , but others will wear only rune scimitars as they struggle to fund their goal of level 40 construction? What sets the rich apart from the poor?Perhaps an occasional soul will receive a lucky Item in a drop party, but for the rest of us, wealth and power are a matter of choice. The difference between Mr. Moneybags and the n00b in game begging for free st00f pl0x is that Richie McFancyPants decided to have money and Nooby McNoobster decided to be broke.

I can hear some of you protesting already. "That's ridiculous," you're thinking. "If being rich was only a matter of choosing to have money, why isn't everyone rolling in credits?" Well, dear reader, it's because Nooby McNoobster didn't put himself in a position to earn money. Of course, you can also buy Wildstar Gold at fondgold.com, So that players can enjoy the game while save time in Wildstar. In less than ten minutes of farming herbs, buying broad bolt tips from a slayer master, and managing Miscellania, for example, it's a simple matter to earn a good half-WS credits a day with minimal effort. On top of that, any skill can be trained at a profit should one wish to use a slower method or supplement training with moneymaking to cover any losses. Any second-rate n00b can go from rags to riches in a matter of less than a week--all he needs to do is say to himself, "I think I'll go earn a little wild star credits today." So if you're not already buying up those useful items for your prayer skillcape you've always wanted, ask yourself why not.

Those of us familiar with the classic animated film The Iron Giant will doubtless remember its timeless moral: "You are what you choose to be." In few places does this mantra ring truer than it does in Wildstar. Our characters can be set to practice any skill we want them to for as long as we want them to, however we want them to. Our control over their futures are absolute. Even the most luck-based rewards in the game--finding a King useful weapons, for example--come as a result of choosing to place our characters in a position where it's possible to make us more powerful .

Of curse,that's all our preconception,since Wild Star is still coming on the way. But i am sure the game must be worth our waiting .Someone predict Wild Star will be the most interesting and popular game in 2014. Acknowledging and truly understanding the game will make us win at the beginning! Don't u think so ?

Friday, May 16, 2014

Player and guild name registration is live now

Source from:http://www.wscredits.com/news/game-WildStar-1614/Player-and-guild-name-registration-is-live-now-11632
Starting today, all pre-order players will be able to reserve one guild name and one player name through our Player and Guild Name Registration page. This perk will only be available through May 23rd at 11:59 AM PDT. This is first-come, first-served, so be sure to reserve your name early!

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If you have any questions about the reservation process, including server selection and name guidelines, take a look at our FAQ section on the Player and Guild Name Registration page.

Haven't pre-ordered WildStar yet but want to make sure your name is waiting for you at launch? It's not too late! Go to the WildStar store and pick up either the Standard or Deluxe edition. Both grant you the same pre-order benefits, including Player and Guild Name Reservation, as well as the pre-order exclusive in-game rocket house, 3-day head start, and more!

What makes players so immersed in Wildstar

Source from:http://www.wscredits.com/news/game-WildStar-1614/What-makes-players-so-immersed-in-Wildstar-11639
Kenosos:"I had a similar issue, which I fixed, this might seem odd but what sorted it for me was adjusting the field of view.
The default field of view is 50 which is very low, it makes everything seem like it lacks any depth ie: very flat.
I used this addon CustomFoV and set it to 75 which made my experience a lot more enjoyable.
Edit: Also I thought I should add, I set my gamma to 1.4 which lessened the strain on my eyes that seemed to come with all the bright colours, could also help lessen stuff 'blending together'."

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Meatnoodles:"That's actually one of the things i like the most about Wildstar. The fact that all the enviroment, creatures, buildings, npcs, etc, everything look and feel as a cohesive whole instead of just NPCs placed on a open field. Making me feel like im trully on a wild planet i have to explore. Wildstar is a new IP, a new story, but Carbine has done such a great job developing this world that i feel attached to it already. Not as much as i feel attached to some of WoW's characters tho, but that will come with time, since i think the main fact i love some of WoWs NPCs is because ive been "living" with them for such a long time, they feel like family. But i do get your point, immersion happens in different ways to some people. I do wish Carbine would make more use of voice acting and cutscenes. At least on the main characters and main story. As that add more to feeling attached to the characters. Doesn't need to be like SWTOR or ESO, where everything is voice acted, but main characters and main quest line would be great, like WoW does."

Gracepark:"It throws too much at you at once, not giving you any sense of importance or priority. You get tens of quests at a time. Killing 30 mobs per quest, accepting challenges and collecting items nonstop. Your quests have bulletpoint headings superimposed on text bubbles that appear during oneliner voice acting. Your brain is always acutely aware that you're playing a game, because it's having to manage all the games information.
Even the colourscheme is highly saturated, resulting in nothing in particular standing out.
Wildstar is to immersion what Gallagher is to subtlety.
Wildstar, for example, states they've taken the "ui game" out off mmo. No they haven't. You're still playing mini games each fight. Instead of the mini game being pressing a sequence of buttons for maximum damage, they've added a mini game of dodging telegraph. It's still very much a mini game, and one that has you staring at the ground, not your character.
I love this game, but I look forward to minimalism addons and a necessary clawback of some of the most tedious points of the game (kill those things over there! By the way each one will get you 2 percent, less if someone else touches it.)"

WildStar Open Beta Impressions

Source from:http://www.wscredits.com/news/game-WildStar-1614/WildStar-Open-Beta-Impressions-11618
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WildStar, Carbine Studio's cartoony Sci-fantasy MMO, feels like it's been in development for ages - but with less than a month until launch, the game has entered Open Beta. I created my finest cat-rabbit-man-thing, slapped on a pair of magic blaster pistols and headed to Planet Nexus. Does it live up to the hype?

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First things first with MMO, character creation - and WildStar offers a pretty robust suite of customisation choices that really emphasises the strengths of its character art. It's largely template-based, except for facial details which can be customised even further with a suite of sliders for everything from eye socket spacing to chin depth. It's a genuine shame that this level of granularity isn't applied to the other customisation features (everything else relies on a handful for preset template options - and they can vary between races and gender. I don't know if it's just beta limitations or otherwise, but there were more customisation options for Aurin males than there were for Aurin females, for example), but on the whole WildStar still feels like you're crafting your own avatar rather than simply picking a mix of pre-made parts.

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And here's mine - Teyran, the Aurin Spellslinger. Races like WoW's Worgen and FFXIV's Miqo'te have long engendered me to the 'anthropomorphised animal' race trope, so naturally I had to pick the hippy prettyboy (or pretty girls, I'm all for equal opportunity prettiness) Aurin. Spellslingers, who can be DPSers or healers, are basically magic Han Solos - so what's not to love? On to Nexus!

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Considering you'll be spending most of your time there, it helps that Nexus is a brilliantly realised world. WildStar's zany cartoon art style is utilised excellent, creating a varied environment bursting with colour - but Nexus is a compelling environment beyond its art. It feels like, unlike so many other themepark MMOs, a living world. Yes, there's still your relatively linear path through a zone, but it's all connected and sprawling and teeming with life, hostile or otherwise. Bodies of water have currents you have to fight against to cross them. There are natural hazards to contend with, like swarms of flies or poisonous clouds in swamplands, or forest fires after a certain area comes under enemy attack. The night part of the day-night cycle actually feels dark enough to be night, unlike a certain other MMO, as this picture of me leaping around this floating treescape can attest:

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It's little things, but they come together in going a long, long way to selling Nexus as a world, not just the canvas for your gameplay experience.

A shame then, that so far at least the Questing content of WildStar is nothing new.

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I've heard talk that the Open Beta has locked out some of the earlier main-story content, I can't confirm that, but even with the interesting idea of having 3 separate narrative arcs in questing - a localised Region Story, a larger Zone Story linking those Region Stories together, and then the all-encompassing World Story, each made up of smaller quest chains - you're still doing the exact same sort of stuff you've been doing in MMOs for decades: Go here, Collect/Kill/Interact with X things, and Robert's your father's brother, have some XP and some loot. WildStar tries to hide its 20 Bear Butts nature by marking objectives out in percentages, but that's just a poor attempt at cover up - whether you've destroyed 75% of the weapon racks or 9 of 12 racks, it's the exact same thing. It almost feels worse that they're trying to hide it like that, and it was pretty boring from the get-go. Consensus seems to be that post-level 20 (I'm 16 as of writing) the questing becomes more interesting, but when your player base is advocating almost half of the levelling experience being a boring slog, it's a bit of a problem. At least some quests allow you to use your communicator to complete them, rather than having to trek back to the quest giver in person!

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But back to some more positive thoughts - at least WildStar's relatively rote questing system chucks you into a ton of the game's exciting combat mechanics, perhaps one of its biggest draws. Like the poster child for the action MMO before it, Guild Wars 2, WildStar's combat focuses on active player input and ability dodging over dice rolls. There's no such thing as an auto-attack, or white damage as it's known in MMO parlance, all your damage comes from the activation of your abilities - and even more importantly, the aiming of them. As you can see above, every attack (including your enemies) has its own telegraphed area of effect - whether that's a tight column, a wide cone, a circle or any other kind of shaped - where the ability will 'hit'. This weighting towards telegraphed attacks also means you can dodge almost every attack your enemies make (you're quite sprightly too, thanks to the ability to roll in any direction with a double tap of a movement key), but at the same time your enemies can avoid your own attacks if you're not aiming them correctly. It's a bit more active than just locking onto a target and tapping out your rotation (although there is an option in the menus that allows you to automatically face opponents when using an ability - but after being used to the default aiming technique, it felt a little clunky and restrictive), and creates a fast, frenetic bit of engagement that's hard to criticise. I've yet to see how such a freeform combat system works in the tighter environments of something like instanced dungeon content or a raid that will make up WildStar's 'Elder Game' content, but for soloing at least it feels fresh and exciting.

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My most recent travels have brought me to my faction's Captial city, Thayd, and unlocked access to one of WildStar's other big selling points: Player Housing. At first, you don't have much:

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But after a few quick clicks in the game's easy-to-manage Editor interface, this unfinished pile of bricks and dirts became quite the little Homestead!

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Apart from your house at the heart of your plot, each of the other six sections of your floating chunk of property can be used to build plots that aid your journey on Nexus - my plots, for example, feature a vending machine that I can purchase health consumables from, a garden to plant seeds for flowers or food, a small mining excavation to gather crafting materials, and then a quaint little BBQ area to rustle up some food if I ever get into the Culinarian tradeskill. It's not just the exterior that you can mess around with too - I ended up spending most of the scraps of gold I'd acquired early on in the game to begin turning my little house into a home:

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It's not much, but hey, I'm only just starting out on my adventure. Gotta live lean, and all that. The interior decoration aspect of player housing has an almost Sims-like addictive quality to it - you can tweak, scale, rotate and place all the décor you purchase or acquire during your time on Nexus by hand, allowing you to fine tune everything from the carefully placed stack of books you can just about make out in Teyran's lounge area, to the size of that frankly still humongous wedge of cheese on my kitchen table. You can't really do too much with the housing stuff when you unlock it at level 15, mainly because you don't have the cash to be decking out massive houses with lavish gear, but it's a fun, quaint little side-project to all your questing and fighting that gives the game a nice bit of causal-play to it outside of the strict progressions of PvE and PvP - and I believe you'll be able to invite other players to your housing plot too, so they can marvel at your own landscaping skills. Or just watch you chill out on your bed, earning rested EXP. All that questing is tiresome work!

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So it's so far, so good for WildStar. Whilst there's a twinge of disappointment that it's yet another traditional themepark MMO in a market crammed to the gills with them, even with the little that I've played during this beta so far attests to it being at the very least a vibrant, well polished one. Time will tell if their subscription approach (it's monthly fee, but you can buy and sell subscription time in-game with your virtual money) and things like the coveted end-game content will play out - and whilst I don't think I'll be continuing with it beyond the Open Beta, WildStar seems for all intents and purposes to being a pretty solid, enjoyable MMO experience.

WildStar hits stores on June 3rd, but if you're interested in trying it out for yourself, the 10-day Open beta is currently running until May 18th - you can get access to it here.

Wednesday, May 14, 2014

Different currencies are featuring in WildStar

Source from:http://www.wscredits.com/news/game-WildStar-1614/Different-currencies-are-featuring-in-WildStar-11296
Unlike other MMOs,WildStar features several different types of Currencies, which can be used to purchase items from players or NPCs. The standard currency in WildStar is gold, which is used to purchase mundane items. This is also the primary currency that players will use when interacting with one another during Trading or on the Auction House or Commodity Exchange.

wildstar currency

WildStar will also feature several alternative currencies that are used for specialized purchases.
1.Renown
Renown is WildStar's social currency. Renown is earned whenever a player completes a task in a group, such as questing, completing a dungeon, or killing a world boss. Renown is primarily spent on improving one's house and purchasing furniture, but there are also combat-related ways to spend it, such as Flasks.

2.Elder Gems
The endgame currency for WildStar, Elder Gems are a resource that can be earned by completing Elder Game content, such as hard mode instances, or raids. This currency will likely be spent on high-level items, such as weapons, armor, and other PvE goods.

3.Influence
Influence is a currency that is earned and kept by a guild. Influence is earned by a guild when it's members work together, and can be spent on temporary buffs, guild bank vaults, and guild-wide items

The preview of Warrior in WildStar

Source from:http://www.wscredits.com/news/game-WildStar-1614/The-preview-of-Warrior-in-WildStar-11295
It’s time to unleash the People’s Eyebrow of classes. He prefers to be known as The Warrior.The Warrior is a close-range, brute-force brawler that uses high-tech weaponry and atomic energy to close distances, generate threat, and bring the damages. He’s kind of a nuclear-powered Swiss Army knife attached to a pro wrestler.

wildstar preview

The Warrior comes fully-loaded with a giant power sword, heavy armor, brute force and a cannon.It has a power sword and he uses it to smash through anything that gets in his way. Now, a Warrior’s arm cannon can do a little bit of everything; shoot this fool, grapple that guy, power-saw this thing, water some flowers. He also has our favorite moves from 1980s wrestling.

The warrior equip with heavy armor. Thanks to limited action set, the warrior can be a straight-up tank or go balls-to-the-wall damage. Maybe a healthy dose of both?So that’s the Warrior. Get your eyeballs over to the website and and read when we have more update on this class.

Ability Resources: The warrior makes use of huge sword and powerful tech armor to destroy his enemies. He is tough and rough. Since the warrior uses bulky arms and ammunition in combat, a lot of energy will be expended in carrying his two-handed massive sword and heavy armor in the battlefield.Kinetic energy is the ability resource available to the warrior. While abilities such as relentless strikes build up the kinetic energy level of the warrior, abilities like power strikes consume the kinetic energy of a player. At the beginning of a game, the player has no kinetic energy. However, he builds up his kinetic energy level during combat with powerful abilities like relentless strikes.

Innate Abilities: The innate abilities for the warrior called “stance” which could be seperated to two types:the bulwark and juggernaut. When activated, the bulwark protects the warrior from incoming damage and prevents the kinetic energy reserves of the player from decreasing for about 8 seconds. The bulwark raises the threat generation level of the player by 150 percent.The juggernaut is another powerful stance of the warrior that increases assault power by 33 percent and reduces all forms of resistance by 20 percent. To activate the juggernaut, the player has to trigger the overhead drive for about 6 seconds.

Monday, May 12, 2014

Unveils the Esper again in WildStar

While WildStar kicked off its class re-reveals with the most physical class possible, the Esper is the exact opposite. It's all about mind games. Of course, when you're talking about a powerful telekinetic and telepathic dynamo of illusions and mental weaponry, "mind games" still involves blowing things to pieces with remarkable alacrity. So perhaps it's not quite as much of an opposite as you might think from a quick glance.

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The Esper isn't just about creating various telekinetic blades to slice apart foes from afar, of course -- the class can also heal, crowd control, and even move around quickly through various mental abilities. It's a good thing, too, since the class is also limited to light armor and doesn't do well under pressure from a concentrated physical assault. Take a look at the new video past the cut for a better picture of this mental dynamo in action, complete with that golden armor buff you've seen from several screenshots in the past.

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Latest AMA features the Warrior in WildStar

Carbine hosted an AMA session earlier today focused on the Warrior class for its upcoming WildStar MMO. Representing the dev team was lead combat designer Chris Lynch, class lead Hugh Shelton, Warrior class designer Marc Matzenbacher, and senior community manager David Bass.

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The talk ranged from protective abilities to taunts to underwater and zero gravity gameplay situations. If you're interested in more Warrior-centric info, you can read the whole AMA via the links below. And don't forget about Carbine's Warrior livestream on November 9th at 3:00 p.m. EST.